KrakΓ³w, Poland
Software Developer Game Developer Game Designer
Solo Project
A dynamic simulation and data visualization tool that allows users to model and interact with systems driven by numerical statistics.
Team Leader, Game Designer, Programmer
A Christmas-themed roguelite featuring 4 enemy types, an NPC relationship system, unlockables, a hub area, permanent and temporary upgrades, and an advanced combat and movement system inspired by Hollow Knight.
Game Designer, Programmer
A stylistic tower-defense game with a focus on narration, initially created at KomiksJam 2024, then expanded and polished in a few days for the ZTGK 2024 competition, where it won an award.
An old CRT TV repurposed as a time machine, emulating television from the β70s to the 2000s and classic game consoles like the NES, GameCube, and PS1.
A minimalistic landing page and blog designed for a business.
A boomer-shooter with a combo system, pathfinding AI, and power-ups, developed as part of the ongoing Cyberiada 24/25 competition. Created in a team of 10, with me as the team leader. Awarded Best in Region.
An infinitely scaling tower-defense game with unique crafting mechanics, created at Mermaid Jam 2024. Won 3rd place.
A simple tower-defense game with scaling enemy hordes, created at BakedGames Jam 2024. Won 2nd place.
A dark movement-shooter inspired by Post Void, featuring procedural level generation. Created at AGH CookieJam 2024, winning 2nd place.
A game within a game - a 2D platformer that influences the surrounding 3D world. Created at WSF Game Jam 2024, winning 3rd place.